VertexLitGeneric
{
	"$basetexture"	"models\weapons\csgo\rif_m4a1"
	"$phongexponenttexture" "models\weapons\csgo\rif_m4a1_exponent"

	"$phong" "1"


	"$phongboost" "2"
	"$phongalbedoboost" "25"
	"$phongfresnelranges" "[.83 .83 1]"

	"$basemapalphaphongmask" "1"

	"$phongalbedotint" "1"

	"$phongdisablehalflambert" "1"

	"$envmap" "env_cubemap"
	"$envmapfresnel" "1"
	"$envmaptint" 		"[.15 .15 .15]"

}
